The Major NPCs



Starting with the major archetypal characters is an easy way to give the Game Master a sense of how the campaign or adventure should go. It's a good spark for inspiration.

Start by writing down the list below and then rolling on the following Table with a d10. Write the result beside the entry for Mentor. So if you rolled a 4, you would write 'Shadow' beside where you wrote 'Mentor', meaning that the Mentor character would also be the Shadow. Continue down the list like this, eliminating entries that you have already rolled. The shadow can be rolled up to three times, but all other entries may only be rolled once. In other words, If you rolled a 5 on your next roll, indicating that the first threshold guardian is also Ally 1, you would now re-roll any rolls of 5, and would cross Ally 1 off the list where he was originally added. as a second option if the same number is rolled again, you could combine all three archetypes if it seems to work- but don't try it with four archetypes. If a nothing else is rolled, it means precisely that- this archetype is a character on its own.


 * 1) Mentor
 * 2) Threshold Guardian 1
 * 3) Threshold Guardian 2
 * 4) Shadow
 * 5) Ally 1
 * 6) Ally 2
 * 7) Ally 3
 * 8) Trickster
 * 9) Nothing Else
 * 10) Nothing Else

Once this is done, roll on the following table using a d6 to flesh out each of the three allies.
 * 1) Expert


 * 1) Romantic Interest
 * 2) Comic Relief
 * 3) Counterpart (dark or light version of a PC as appropriate)
 * 4) Sidekick
 * 5) Primal Companion (Animal, spirit, droid, etc...)

After that, roll on the following table to flesh out each shadow character using a d4. You don't have to have a Major Villain but it helps and if you don't roll one feel free to assign one, if you think you need it. Also keep in mind that a Rival can be just as effective as a Major Villain.
 * 1) Major Villain
 * 2) Subordinate Villain
 * 3) Subordinate Villain
 * 4) Rival

Next we Roll on the following table to determine the roll of the Herald.
 * 1) An Ally
 * 2) The Shadow
 * 3) The Mentor
 * 4) The Trickster
 * 5) An NPC who is just the Herald


 * 1) An NPC who is just the Herald

Finally, roll on the following table with a d4 to see which character is the Shapeshifter. Since there are multiple characters for these archetypes; if you roll the Ally or Shadow, feel free to assign the roll to the most appropriate character.
 * 1) Ally
 * 2) Mentor
 * 3) Shadow
 * 4) Trickster