Ordeal

During the description of the Wham Episode, it was mentioned that the players would feel that things had become as bad as they could possible become.

They were wrong. The players now face the ordeal, which can be summed up as follows:

Everything gets Worse
Even though it seems as though the situation has gotten as bad as it can get, after the Wham Episode everything should get even worse.

The Game Master should consult the Complicator table from the First Adventure section here, but should at this point not actually roll on it.

Instead, the Game Master should simply consider what the worst possible situation for the players to be in at this point would be and then create that situation.

== The Ordeal Adventure ==

The Ordeal Adventure is a survival Adventure. The players are now in the heart of darkness and everything has gone wrong and they are simply trying to survive so that they may be able to fight again another day.

=== Major Purpose===

The purpose of this adventure is simply to survive, and to prevent whatever slim chance remains from disappearing into the heart of darkness.

Major Opposition
The GM should roll on the table given in the First Adventure section to determine Major Opposition, but should give an emphasis on heavy and impressive Opposition. the Major Villain should be very active and bring lots of resources to bear against the party, the Game Master should not be afraid to roll multiple times on this table.

Complicator
The GM should roll on the table given in the First Adventure section to determine the Complicator. There should be a second complicator however. At some point in the adventure it should become necessary to sacrifice something of high value. This should be a real sacrifice- something of value, something that it would be difficult to manage without.