The Prologue



The Prologue is an optional sequence that a GM can use to set the tone and engage the player's interest in the primary plot before the campaign even fully starts. This is an optional step, some GMs don't like it or don't feel that it suits their style of play. Other GMs find it gives their games a cinematic feel that the players enjoy. We leave the decision up to you.

If you are going to put a prologue into your story, roll or pick from the table below and follow the steps outlined. Otherwise continue to the next section. If you decide to roll, the first percentage numbers are for ongoing campaigns and the second set of percentage numbers is for new campaigns

With the exception of the Jame Bond Prelude, the Prologue does not have to be directly experienced by the PCs. A dream or a premonition or a memory of some past event could be related to them, but it's generally more effective if the PCs themselves experience the prologure.

It is likewise important not to give a prologue to every new adventure- although you can safely give a prologue to each new campaign. Any work to keep the the prologues varied or players will start to think you have no originiality.

Remember, the Prologue is not a Call to Adventure. It is there to set the mood, and give the PCs questions to answer.