Creating the Villain

A Good Villain drives the story. A Boring villain kills it. The more we learned about Goblinslayer, the more we hated.... HATED.... HATED him! And that's good, that's what a GM should shoot for in a villain.

Villain Type
The Type of Villain is defined by the Major Character delineations we defined earlier.


 * 1) Villain/ Mentor: The Seducer (i.e. Darth Krayt, Piccolo)
 * 2) Villain/ Threshold Guardian: The Final Boss (Ganon, Bowser)
 * 3) Villain/ Ally: The Traitor (Gollum, Cipher)
 * 4) Villain/ Trickster: The Deceiver (Joker, )
 * 5) Villain/ Shapeshifter: The Fallen Angel/ Betrayer (Lucifer, )
 * 6) Villain Only: The Arch Villain (The Emperor, Agent Smith)

Source of Power/ Type of Opposition

 * 1) Psychological/ Deception
 * 2) Legal/ Political
 * 3) Wealth/ Economic
 * 4) Force/ Military
 * 5) Special Power
 * 6) Social/ Persuasive

Fleshing it Out
Roll a d10 to determine Gender 1-4 Male 5-8 Female 9 No Gender 10 Other

An Example of a non-gendered being would be a robot, a golem, an asexual species, an intelligent program, etc... An example of other would be a species with more than two genders.

Follow this by rolling for Race 1-70 Majority 71-95 Minority 95-100 Unique

As races vary heavily between games further elaboration here will be dependent upon the Game Master. Unique races could mean inventing something totally new, but is more easily used by making a simple a visible modification to an existing race and incorporating this difference from the default race as part of the Villain's motivation.

Every major Character should have a quirk. Roll a d6 to determine the Villain's Quirk. 1-3 Verbal 4-5 Behavioral 6 Item

Next, determine if the Villain knows the Mentor. 1-30 No 31-60 Knows of Mentor 61-81 Knows Mentor 82-100 Knows Mentor very well

If this is not a match with the Mentor then this is a chance for the Game Master to add a bit of story telling flair. Perhaps the Villain was one student of many to the mentor (and thus the mentor does not remember the villain). Perhaps the Mentor is a former soldier who served the Villain- one of many. Such incongruent rolls are the best way to find an original back story.

If at this point, the Villain doesn't feel fleshed out enough, then use the Seven Deadly Sins Motivation system to add depth.