Game Master Resources Wiki

Welcome to the Game Master Resources Wiki
This site contains resources for use in role-playing games and campaigns. Under creative commons licensing, anyone is free to use, reproduce, or modify the material as long as they give credit to the authors listed for the work used. Have fun and leave more than you took!

Purpose of this Wiki
This wiki is designed as a repository for Game Masters. It can included everything from tips, to campaign settings, to character design, to story hooks and so forth.

Try to minimize the use of anything that is rule specific to a particular game: everything in the GMR should be as universal as possible.

All role-playing sessions need to be organized in the same way. As a result this can be systemized. Likewise, all role-playing sessions have the same repeating time wasters- these can be accounted for and dealt with before the session or eliminated through creative systemizing.

All campaigns and adventures are stories, and can be constructed using basic story building principles. And no, this will not make your adventures predictable; if anything our system will make most Game Masters' adventures less predictable and also improve the quality. This systemization will allow you to construct a campaign in less than one hour and still impress the players.

The problems that dog most Game Masters are similar: munchkins, Monty Haul system, and so forth, and thus these things are easily anticipated and once again planned for or systemized out of existence.

As a Game Master, your role from now on will be one part Movie Director, one part Stage Magician, and one part Camp Counselor. Your job is to tell an astonishing story as the director and give the players a great adventure. Your job as Stage Magician is to limit their choices and force them to pick the right path while making them think that they have free choice. Your job as Camp Counselor is to ensure that all of the rules are followed and that everyone has a good time.